Tampilkan postingan dengan label Fundamentals. Tampilkan semua postingan
Tampilkan postingan dengan label Fundamentals. Tampilkan semua postingan

Selasa, 13 September 2016

Android Studio New Media Fundamentals

Android Studio New Media Fundamentals
By:"Wallace Jackson"
Published on 2015-11-27 by Apress

This book is a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new media assets are best for use with Android Studio as well as key factors regarding the data footprint optimization work process and why it is important. What You Will Learn• What are the primary genres of new media content production• What new media assets Android Studio supports• What are the concepts behind new media content production• How to Install and use GIMP, Inkscape, and Audacity software• How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development Audience Primary audience includes Android developers, especially game designers/developers and others who need access to multimedia elements. Secondary: multimedia producers, RIA developers, game designers, UI designers, and teachers.

This Book was ranked 8 by Google Books for keyword Android OS.

Jumat, 29 Juli 2016

Android UI Fundamentals

Android UI Fundamentals
By:"Jason Ostrander"
Published on 2012-02-22 by Peachpit Press

Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display images, create advanced dialogs and progress indicators, add animation, and how to build custom UI elements. Jason discusses the proper way of adding interaction through gestures and the advanced graphical options available using Canvas, Renderscript and OpenGL. Finally, he discusses tablet development, the unique differences between phone and tablet UI, and the new APIs available to tablet developers.

This Book was ranked 25 by Google Books for keyword Android.